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Build. Conquer. Survive.
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Tibia Survival — Complete Wiki

Server Guide & Wiki

Everything you need to know about Tibia Survival — an extreme open-world sandbox where players build every city, hire every NPC, and fight for total territorial domination. No safe zones. No pre-built towns. Only the strongest survive.

1

World Overview

Tibia Survival is a hardcore open-world sandbox built on a fully custom map. There are no pre-built cities, no safe zones, and no default NPCs. Every merchant, building, city, and service is created, funded, and maintained entirely by players.

The world operates on a single brutal principle: if you want something, build it — or take it from someone who already has.

2

Getting Started

When you first spawn into the world you are completely alone — no shops, no towns, no safety. Here is the recommended path to survive your first days:

✅ First Steps Hunt monsters to gather gold. Reach Level 20 and use the Build House option in the client to claim your first house for FREE. Every subsequent house or rebuild costs gold (see Housing section).
💡 Tip — Find a Guild Lone players are easy targets. Joining or forming a guild early lets you share a base, pool gold for NPCs, and defend against raids together.
Level MilestoneWhat Unlocks
Level 20First free house claim (via Builder Panel in client)
Level 40+Can add extra floors (via Builder Panel in client)
Any levelCan hire NPCs, craft items, join guild wars
Guild (any)Can found a city together with guild members
3

Dynamic Housing System

Unlike standard Tibia servers, houses on Tibia Survival are constructed anywhere on the open map by players using in-game commands. Your house is your base, vault, and commercial hub.

🏠 Building & Managing

  • First House (FREE): Requires Level 20. Walk to any clear area in the wild and use the Build House option in the client Builder Panel. Spawns a 5×5 wooden structure. One free house per player — each player can only claim one free house.
  • Additional Houses: Costs 200 gold × your level, capped at 20,000 gold at level 100+. Payment is automatically taken from your inventory, bank, or depot — in that priority order. If you have a mix, gold is pulled from all sources as needed.
  • Adding Floors: Use the Add Floor option in the client Builder Panel while inside your house. Requires Level 40 and costs gold. You can stack up to 3 additional floors to create a tower-style fortress.
  • Leaving a House: Use the Leave House option in the client Builder Panel to abandon ownership. The structure remains on the map as neutral ground. All items inside stay (no automatic removal).
  • Rebuilding: Use the Builder Panel to reconfigure walls, floors, and furniture for a gold cost. Access it via the client HUD.
⚠️ One Free House Per Player Each player is entitled to one free house only. Creating multiple accounts to claim additional free houses is not allowed and will result in removal of the extra houses.

💰 House Cost Summary

ActionCostRequirement
First houseFREELevel 20
Additional house200 gold × level (max 20,000)None
Add floorPaid (builder panel)Level 40 + must be inside
Hire an NPC5,000 gold per NPCMust own the house
Leave houseFreeMust be owner
4

NPCs & Services

There are no default merchants in the wild. To access trade, banking, or magic supplies, you must personally hire NPCs for 5,000 gold each using the builder panel. NPCs can be placed anywhere in the open world — they do not need to be inside a house. There are 6 hirable NPC types:

🧙

Xodet

Magic Supplier

Sells blank runes, wands, magical fluids, and spell accessories. Essential for mages.

🔧

Al Dee

Tools & Equipment

Sells ropes, shovels, torches, lockpicks, and basic exploration and utility items.

🍖

Willie

Food & Supplies

Sells food and consumables. Keeping your character fed restores health regeneration.

⚔️

Sam

Weapons & Armor

Sells and buys melee weapons, shields, and basic armor. Good for equipping new fighters.

💎

Rashid

Loot Buyer

Buys rare creature loot and high-tier drops. The primary source of gold income for hunters.

🧭

Traveler

Transport NPC

Provides fast travel and passage between locations. Does NOT count toward the 5 NPCs required to found a city.

Not required for cities
📍 NPCs for Cities To found a city, your guild needs exactly 5 NPCs placed within a 50 SQM radius of the proposed city center. Only Xodet, Al Dee, Willie, Sam and Rashid count toward this requirement — the Traveler NPC does not count.
🏛️ NPC Tribute — Dominant Guild
5

NPC Kill System

On Tibia Survival, all hired NPCs are mortal. Enemy players can destroy them by summoning a Sapper Golem. This is a core PvP mechanic — weakening an enemy's NPCs cripples their economy and disrupts their city services.

🧪
Drink Sapper Potion
(Requires house ownership)
🤖
Summon your
Sapper Golem
🎯
Ctrl + Right Click
target NPC
💀
NPC dies —
15 min White Skull
💰
Owner must
rehire (5,000 gp)

Rules & Mechanics

  • Potion & House Requirement: To summon a Sapper Golem using a Sapper Potion, the attacking player must own an active custom house. It cannot be used inside a Protection Zone (PZ).
  • Attack Command: Use Ctrl + Right Click on the target NPC to order the Sapper Golem to move in and attack it. The golem remains active for up to 1 hour.
  • White Skull System: While your Sapper Golem is attacking the NPC, you receive a 60-second White Skull that refreshes on every hit. When the NPC is destroyed, you receive a 15-minute White Skull (persisted across login/logout). No unjustified kill frags are added to your character.
  • Rehiring Mandatory: Once an NPC is killed, it is permanently removed. The owner must open the Builder Panel and pay 5,000 gold to hire a replacement NPC.
  • Defenders Can Intervene: House owners and defenders can attack the summoner and their Sapper Golem to protect the NPC.
⚠️ Database Kill Logs All NPC destructions are logged in the server database, recording the attacker's name, target NPC, city location, and timestamp.

📋 NPC Kill Reference

SituationResult
Attack MethodDrink Sapper Potion + Ctrl + Right Click target NPC
Attacker Skull?Yes: 60s White Skull during attack, 15 min White Skull on NPC death
Unjustified Frags?No frags added to character record
NPC ReplacementOwner must rehire via Builder Panel for 5,000 gold
6

Crafting & House Facilities

By building a Siege Cauldron on the 2nd floor (or higher) of your house, you unlock access to Tibia Survival's crafting system. All craftable items serve strategic combat or defensive purposes.

🛡️ Anti-Exiva Crystal

Cost: 3,000 gold

Places a crystal inside your house that blocks the exiva spell for all players inside. Enemies cannot track you while you're inside your house. If the crystal is destroyed or lost, re-craft it using the Anti-Exiva option in the client Builder Panel (costs gold).

🌀 Trade Portal

Cost: 3,000 gold

Creates a portal in your house that instantly teleports players to the global Trade Area. Extremely valuable — houses with Trade Portals become commerce hubs. Taxed at the current guild tax rate (2%) if you are not in the Dominant Guild.

🌋 Siege Cauldron

Cost: 10,000 gold — Must be on floor 2+

The core crafting station of the server. Must be placed on the second floor or higher of your house. Used to craft Siege Breaker Runes and other strategic items. Also acts as a trophy of wealth visible to raiders.

💥 Siege Breaker Rune

Crafted in Siege Cauldron

The only way to disable a Destructor Golem's invulnerability. Throw this rune at an active Golem to break its shield for exactly 15 seconds, allowing all players to deal damage to it. After 15 seconds, the shield regenerates.

❤️ Heart Restoration Rune

Crafted in Siege Cauldron

Cast on your own City Heart to restore 5,000 HP (max HP: 30,000). Cannot be used if the City Heart was attacked by a Golem in the last 12 hours, or if the city is currently bet in an active guild war.

🧪 Home Defense Potion

Crafted in Siege Cauldron — 5,000 gold

An emergency recall potion. Instantly teleports you back to your house door to defend it only when your house is under active raid by enemy attackers.

  • Exclusive Self-Use: Can only be applied to your own character (by clicking on yourself).
  • Out of Combat: Cannot be used while in combat (infight) or under Protection Zone / White Skull block.
  • Active Raid Required: Only works if your house is actively being raided at that exact moment.
  • Safe Teleport: Places you directly at your house door or nearest walkable tile.

🔍 City Scanner

Crafted in Siege Cauldron

A one-use item that scans all existing cities and reports which ones currently have 3 or more defenders online — the threshold required for a city to be vulnerable to Golem attack. Plan your siege with information, not guesswork.

📍 Siege Cauldron Placement Rule The Siege Cauldron MUST be placed on the 2nd floor or higher of your house. It cannot be placed on the ground floor. Add your first floor via the Add Floor option in the client Builder Panel before attempting to craft siege items.
7

Weekend House Raids

Every weekend, all player-owned houses become vulnerable to full demolition. A Raid Crystal spawns outside every owned house. If attackers destroy it, the house is completely demolished and looted.

🔴 Attacker Side

  • Raid Potion required: Normal attacks, spells, and weapons deal 0 damage to the Raid Crystal. You must drink a Raid Potion first to become able to damage it.
  • White Skull + PZ Lock: The moment you deal damage to the Raid Crystal, you receive a White Skull and a 15-minute Protection Zone lock.
  • Healing attackers counts: Healing a raider during an active raid also flags you as an attacker. You get the same skull and PZ lock.
  • Bigger party = bigger waves: The number of registered attackers scales the monster waves. More raiders = harder defense.

🟢 Defender Side

  • House owner is immune: You and your guild members have friendly-fire immunity during your own raid defense.
  • Home Defense Potion: Instant emergency recall to your house when under active raid. Crafted in Siege Cauldron for 5,000 gold.
  • Kill the attackers: Attackers are PvP targets — killing them delays or stops the raid entirely.
  • Place NPCs nearby: NPCs positioned around your base fight back against attackers and help slow down the raid.
  • Anti-Exiva Crystal: Prevents attackers from locating you with exiva while you're inside your house.
🧪 Home Defense Potion If you are hunting or far from base and receive an alert that your house is under raid, use a Home Defense Potion to instantly teleport to your house door.
Requirements: Must be the house owner, self-use, out of combat (no infight or PZ block), and your house must have an active raid with real attackers at that moment.
🌐 Online Owner Requirement (Monday – Thursday) During normal weekday mode (Monday through Thursday), a player's house can ONLY be raided if the house owner is ONLINE in the game. If the owner is offline, their house cannot be attacked until they log in or until the Weekend Raid Event (Friday through Sunday) begins, where all houses become vulnerable regardless of online status.

👾 Monster Defense Waves

As the Raid Crystal loses HP it triggers defensive monster waves (at 99%, 70%, 50%, and 30% HP). Monster type is determined by the owner's level. Quantity per wave scales with the number of active attackers — the more raiders, the more monsters spawn.

Crystal HPEventLv 1–20Lv 21–30Lv 31–40Lv 41–50Lv 51–60Lv 61+
99%Wave 1Orc ×1Fire Devil ×1Fire Elemental ×1Dragon ×1Dragon ×2Dragon Lord ×2
70%Wave 2Orc ×1Fire Devil ×1Fire Elemental ×1Dragon ×1Dragon ×2Dragon Lord ×2
50%Wave 3Orc ×1Fire Devil ×1Fire Elemental ×1Dragon ×1Dragon ×2Dragon Lord ×2
30%Wave 4Orc ×1Fire Devil ×1Fire Elemental ×1Dragon ×1Dragon ×2Dragon Lord ×2

💥 On Raid Success — What Gets Looted

🏚️ House Demolished If the Raid Crystal is destroyed, the house is completely demolished. A loot chest spawns on the spot containing 30% of all gold (from the house, bank, and depot combined), plus 30% of runes and high-value items. The former owner is safely disconnected and loses all ownership of the property.

📅 Raid Schedule

DayModeWindow (Server Time)
Monday – ThursdayNormal Online players only
FridayWeekend Event All houses20:00 – 23:59
SaturdayWeekend Event All houses18:00 – 23:59
SundayWeekend Event All houses18:00 – 23:00
⚠️ Anti-Abuse Limits A house can only be successfully raided once every 4 days. Players are limited to 1 successful raid participation every 4 days. Participating in a 2nd successful raid within that window earns a Red Skull for 5 days. 3 successful raids in 4 days = automatic 3-day ban.
8

City Conquest

Guilds can found their own sovereign cities, gaining taxation rights over the entire server. Owning the most cities makes your guild the Dominant Guild — collecting 2% tax on every trade and travel action by non-members.

👑 City Founding Requirements

  • 🏠
    5 Guild-Owned Houses All 5 houses must belong to members of the same guild, clustered within a 50 SQM radius of the founding point.
  • 👥
    5 Active Hired NPCs At least 5 NPCs (any combination of Rashid, Al Dee, Willie, Sam, Xodet) must be placed inside those houses within the radius.
  • 💰
    100,000 Gold The guild leader pays 100k gold to officially register the city using the Found City option in the client at the center of the cluster.

When all conditions are met and the command is used, a City Heart spawns at the center of the city with 30,000 HP. The City Heart is the living symbol of city ownership — if it is destroyed, the city is conquered.

✅ City Benefits • Collect 2% tax on all non-member trades and travel
• Guild leader can withdraw from city treasury
• NPCs salute non-members with guild name
• Prestige — most cities = dominant guild
⚠️ City Vulnerabilities • City Heart can be attacked by Destructor Golems
Weekly Activity Rule (10 Hours): Must maintain at least 10 active hours/week (Mon-Sun with 3+ members online) or city becomes PERMANENTLY VULNERABLE
Automatic Recovery (5 Hours): Reaching 5 active hours in a week automatically restores protection
• NPCs can be killed, dropping city NPC count (grace period if < 5)

⏳ Weekly Guild Activity & Permanent Vulnerability

To prevent abandoned cities from staying protected indefinitely, the server tracks guild online activity every week (Monday 00:00:00 to Sunday 23:59:59):

  • 10-Hour Weekly Requirement: A ruling guild must accumulate a total of at least 10 hours per calendar week where 3 or more guild members are online simultaneously (excluding players in the Trade Area).
  • Permanent Vulnerability (Inactivity): If a guild fails to reach 10 active hours in a week, their city becomes PERMANENTLY VULNERABLE. Enemy Golems can attack and conquer the city at any time, even with 0 defenders online.
  • Immediate Recovery (5 Hours): If a city is permanently vulnerable, as soon as its ruling guild reaches 5 active hours in the current week, protection is immediately and automatically restored!
  • First-Week Grace Period: Newly founded cities enjoy a 1-week grace period during their creation week and will not be evaluated or penalized until their first full week.
  • Checking Activity: Players can check their guild's weekly active hours using the City Heart Scanner item or by opening the Activity Tab in the City Builder HUD panel.
9

Destructor Golem Siege

The Destructor Golem is the primary siege weapon used to conquer enemy cities. Only guild leaders can purchase Golem Eggs, and the conquest process takes careful planning.

🥚 Golem Egg — Full Process

💰
Buy Golem Egg
80,000 gold
Wait 24h
incubation
🐣
Use Hatch option
in client near egg
🤖
Golem active
2h lifetime
💥
City Heart
destroyed

⚔️ Golem Mechanics

  • Purchase limit: Maximum 3 Golem Eggs incubating per guild at any time.
  • Invulnerability shield: The Golem is completely immune to all damage while any member of the owning guild is within 10 SQM of it.
  • Shield break: Throw a Siege Breaker Rune at the Golem to disable the shield for 15 seconds. This is the only window to damage and destroy the Golem.
  • City Scanner: Before deploying, use the City Scanner item to check which cities have 3+ defenders online or are Permanently Vulnerable by Inactivity.

🏰 City Vulnerability

  • 3+ defenders required: A city with normal protection is vulnerable if at least 3 members of the defending guild are online at the moment the Golem hatches.
  • Permanent Vulnerability (< 10h/wk): If a city's ruling guild falls below 10 active hours/week, the city is permanently vulnerable to Golem attacks regardless of online defenders.
  • Heart Restoration Rune: Defenders can heal the City Heart for 5,000 HP, but only if no Golem has attacked in the last 12 hours.
  • City Heart max HP: 30,000 HP. The Golem deals damage continuously while active.
  • On conquest: If the City Heart reaches 0 HP, it is destroyed. The conquering guild leader receives a Scroll of Conquest to decide the city's fate.
StatValue
Golem Egg cost80,000 gold (per egg)
Incubation time24 hours after purchase
Golem active lifetime2 hours
Max eggs per guild3 (simultaneously incubating)
Siege Breaker window15 seconds per rune
Min defenders for vulnerability3 guild members online OR Permanently Vulnerable (<10h/wk)
Weekly activity target10 hours (Mon-Sun with 3+ members online)
Activity recovery target5 hours (immediately restores protection)
City Heart max HP30,000 HP
Heart Restoration Rune heal+5,000 HP (blocked if attacked in last 12h)
ℹ️ Scroll of Conquest After conquering a city, the guild leader receives a Scroll of Conquest. Using this scroll lets the guild officially claim the city as their own, resetting the City Heart to full HP and registering the new ownership in the database.
10

Guild Wars & City Bets

Guild leaders can declare formal wars against rival guilds. Wars have a kill limit, optional city bets, and permanent stat tracking. This is the highest-stakes PvP system on the server.

⚔️ How Wars Work

  • Declaring war: Guild leaders use the in-game Guild War Panel (accessed via the client HUD) to challenge another guild. Both leaders must accept the declaration.
  • Kill limit: Set a maximum number of kills. When one guild reaches the kill limit against the other, the war ends and the loser is declared.
  • War emblems: During an active war, members of both guilds see each other's war emblems above their heads in-game, making enemies clearly identifiable.
  • Surrender: A guild can surrender at any time. On surrender, the losing guild immediately loses the war outcome (including any bet city — see below).

🏙️ City Bets — Ultimate Stakes

Guild leaders can bet a city when declaring or accepting a war. If the war is won, the winner takes the loser's bet city.

War OutcomeResult
Guild A wins (kill limit reached)Guild A takes Guild B's bet city
Guild B surrendersGuild B immediately loses their bet city to Guild A
⚠️ Third-party Golem conquers the bet city during war War is VOIDED (Status 5). Guild C keeps the city. Guild A (original owner) is declared loser. Guild B receives nothing. War ends — no winner.
⚠️ Third-Party Voiding — Key Rule If your guild goes to war and bets a city, be aware: if an unrelated third guild deploys a Destructor Golem and conquers your bet city while the war is still active, your war is immediately cancelled with you as the loser. Your war opponent gets nothing. The third guild keeps the conquered city. This is an intentional mechanic — defend your city or lose everything.

📊 War History & Status Codes

Status CodeMeaningDisplayed As
0Pending — awaiting acceptancePending
1Active war in progressActive
4Ended by surrenderSurrender
5Voided — 3rd party captured bet cityVoided (3rd Party Siege)
11

Tax System

The guild that controls the most cities on the server becomes the Dominant Guild and gains the right to collect a 2% tax on all transactions made by non-members.

  • The guild with the most cities is automatically designated as the Dominant Guild.
  • Every non-member who buys, sells, or uses a travel portal pays a 2% tax — collected automatically by the server.
  • If two guilds are tied in city count, no guild is dominant and no tax is collected by anyone.
  • All collected tax goes directly to the Dominant Guild's treasury.
  • Only the guild leader can withdraw gold from the guild treasury.

📊 Tax Rate Summary

Player TypeBuy TaxSell TaxTravel Tax
Dominant Guild member0%0%0%
All other players+2%-2%+2%
No dominant guild (tie)0%0%0%
12

Actions Reference

All actions below are performed through the Builder Panel inside the game client. Open it via the client HUD to access each option.

Action (Client Option)DescriptionRequirement
Build HouseBuild a house at your current locationLevel 20 (first house FREE)
Add FloorAdd an upper floor to your houseLevel 40, must be inside house
Leave HouseAbandon ownership of your houseMust be owner
Found CityFound a city at your locationGuild leader, 5 NPCs + 100k gold in 50 SQM
Hatch GolemHatch a Golem Egg after 24h incubationGuild leader, near the egg
Anti-ExivaRespawn your Anti-Exiva CrystalMust own house, costs gold
13

Items Reference

ItemHow to GetEffect
🥚 Golem EggBuy from builder panel — 80,000 goldHatches into Destructor Golem after 24h
🔮 Siege Breaker RuneCrafted in Siege CauldronBreaks Golem invulnerability shield for 15 seconds
❤️ Heart Restoration RuneCrafted in Siege CauldronHeals City Heart +5,000 HP (12h cooldown on damage)
🔍 City ScannerCrafted in Siege CauldronShows which cities have 3+ defenders online
🧪 Home Defense PotionCrafted in Siege Cauldron (5,000 gold)Emergency recall to your house door only when under active raid. Requires house owner, self-use, and out of combat (no PZ block/infight).
🧪 Raid PotionDrop / shopEnables dealing damage to Raid Crystals
📜 Scroll of ConquestGiven to guild leader after conquering a City HeartOfficially claims the conquered city for your guild
🛡️ Anti-Exiva CrystalBuilt inside house via builder panel — 3,000 goldBlocks exiva spell inside house
🌀 Trade PortalBuilt inside house via builder panel — 3,000 goldTeleports players to global Trade Area
🌋 Siege CauldronBuilt on 2nd floor+ inside house — 10,000 goldCrafting station for all siege/city items
Server
Players: 0 online
PvP: Open
Raids: Online players only
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